Test_URL
button will become active. Invoking this button will
call your browser, pointing to the relevant file.This image is provided as an example of a working mapfile.
Throughout this tutorial, I will use the ourworld examples provided.
Before starting, the first thing to do is to edit the ourworld.map file
in eg_pics.
The first line of the file contains the string :
*YOUR-WORKING-DIRECTORY*
change this to the correct pathname for the parent MapMarker directory.
Now let's make a start.
uncompress MapMarker-V1.0b.tar.Z
tar xvf MapMarker-V1.0b.tar
Now 'cd' to the parent MapMarker-V1 directory :
You may have to edit the file runMM.csh
to set your browser and
to point to the image-conversion software. This file is found in this, the
root directory.
Also the file eg_pics/ourworld.map
will need some editting as it is
used as an example. In here change the capitalized part of the first line
reading *CHANGE_ME* to point to the correct directory.
Now type :
./runMM.cshIn a short while the MapMarker window will appear on the screen.
eg_pics/ourworld.map
. This way
you have some example mark-ups to look at.
Load_Image
menu button. When the browser appears
move to the relevant directory and either double-click on the filename, or
select the filename and press OK.Load_Map
menu button, and use the browser in the
normal fashion."map"
You will see a map of the world, with certain marked-up areas. These consist of :
Options-Annotate selected
button, you can edit the URL to point
to a real file. Then by pressing the Test_URL
button, see what
happens.
Have a play using this example. Create new shapes. This is done by selecting
one of the radiobuttons under the
Create
menu.
Each time you create a new object, a window will appear asking for a URL and a
piece of annotation text. This is set as the default which you can switch of by
turning off the Options-Force Annotation
checkbutton. I suggest
that you do not turn it off in general, because a mapfile cannot be saved
unless every object has been annotated with a URL. In this case, however,
it doesn't really matter.
If the neccesity arises that multiple similar objects need to be created, go to
the Options-Single_Edit_Mode
checkbutton and switch it off. The
default setting allows creation of one object at a time. Once this has been
done, the canvas bindings are returned to the
defaults. They can also be reset to these at any time using the
Options-Default Edit Mode
button.
Another thing you should try is the edit-functions. Both the defaults and the functions found under the attributes of objects. This proves useful for grouping objects visually when marking up an image.
Options
menu. You can see how all this is done and what each
one means by clicking here.All that remains is a guide to making your first map.
---
Gudge.