File Options

New
Clears all objects from the canvas - pictures and objects.

Load_Image

Brings up a browser.
Search for the file - *.rppm, *.xbm, *.gif - and select it.
Load_Map

Brings up a browser.
Search for the mapfile - *.map - and select it.
Save
This does two things, the second being optional depending on the current Mode selection.
  1. If the current mapfile has been loaded from a file, or saved previously under a specified name, then the current state of the canvas is saved under that name. If this button is pressed with no filename to save to, a window will appear asking for a filename for the mapfile to be inserted in an entrybox (see Save_Map_As). An additional request is for a default_html to point to. Finally, an extra is that if there is currently an image-file specified, the filename will be saved in the mapfile. Then if the mapfile is reloaded the option will be offered to reload the image-file also.

  2. If the Mode-option is set to save a modified version of the image being marked up, then this also will be saved.
Save_Map_As

Brings up a browser.
Move to the directory you wish to save the mapfile under, and insert the filename into the "Filename" entrybox and press OK.
If there is currently no default_html file for the image map, the option of naming one will be offered.
A word of warning - The imagemap mechanism may fail if no default_html file is specified.
Quit
Exits from MapMarker. Just in case this is accidentally invoked, a small window will appear asking if this is what you really do wish to quit. Just press Yes or No.
Make sure you have saved your file(s) before quitting.

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Gudge.