
File Options
- New
- Clears all objects from the canvas - pictures and objects.
- Load_Image
- Brings up a browser.
Search for the file - *.rppm, *.xbm, *.gif - and select it.
- Load_Map
- Brings up a browser.
Search for the mapfile - *.map - and select it.
- Save
- This does two things, the second being optional depending on the current
Mode selection.
- If the current mapfile has been loaded from a file, or saved previously
under a specified name, then the current state of the canvas is saved
under that name. If this button is pressed with no filename to save
to, a window will appear asking for a filename for the mapfile to be
inserted in an entrybox (see Save_Map_As). An additional
request is for a default_html to point to. Finally, an extra is that
if there is currently an image-file specified, the filename will be
saved in the mapfile. Then if the mapfile is reloaded the option will
be offered to reload the image-file also.
- If the Mode-option is set to save a
modified version of the image being marked up, then this also will be
saved.
- Save_Map_As
- Brings up a browser.
Move to the directory you wish to save the mapfile under, and insert
the filename into the "Filename" entrybox and press OK.
If there is currently no default_html file for the image map, the
option of naming one will be offered.
A word of warning - The imagemap mechanism may fail if no
default_html file is specified.
- Quit
- Exits from MapMarker. Just in case this is accidentally invoked, a
small window will appear asking if this is what you really do wish to
quit. Just press Yes or No.
Make sure you have saved your file(s) before quitting.
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Gudge.