
* zBoy's history... *


zBoy v0.11 [09 Jan 2011]
 - Resetting few additional internal variables at emulator's restart (F10) - now Duck Tales is not crashing anymore when restarted,
 - Optimizations of the video subsystem and CPU emulation code (the emulator is about 2x faster now),
 - Added support for Joypads,
 - Added the possibility to redefine all keys (both emulated buttons and emulator's hotkeys),
 - Fixed a small calculation bug causing the emulator to run at max (unlimited) speed after loading a game state,
 - Added the "--ROMINFOS" command-line parameter, making zBoy to show various informations about the loaded ROM before starting the emulation,
 - Added the "--NOSPEEDLIMIT" command-line parameter to play zBoy at unlimited speed (might be useful for benchmarking purposes),
 - Added the "--SHOWFPS" command-line parameter to make zBoy display FPS value while playing (was always displayed before),
 - Added support for "turbo keys" (also known as "auto fire") for buttons A and B,
 - Implemented support for the MBC2 memory controller - made working such games like F-1 Race, Kid Icarus, Rolan's Curse II, Torpedo Range...,
 - Implemented support for the MBC3 memory controller (but without TIMER support so far) - made working such games like Pokemon Blue and Pokemon Red,
 - Added the "--NOSCREENSAVER" command-line parameter which prohibits any screensaver to start while the emulator is running (Linux only),
 - Added the "--HISCORESMEM" option that tells zBoy to memorize HiScores in games that aren't able to do so by themselves (supports "Pipe Dream", "Pac-Man" and "Super Marioland"),
 - The IME (Interrupt Master Enable) register is always set to 0 at boot now (games like "Pac-Man special color edition", "Pagemaster" and "Hook" are not crashing at start anymore).

zBoy v0.10 [17 Dec 2010]
 - First non-alpha version of zBoy, many GameBoy games are fully playable.

zBoy v0.00 [22 Aug 2010]-[20 Nov 2010]
 - Several versions of the zBoy emulator appeared, published as "alpha releases", without any versionning.
