Frequently Asked Questions
FreeBASIC questions:
- What is FreeBASIC?
- Who is responsible for FreeBASIC?
- Why should I use FreeBASIC rather than QBasic?
- Why should I use FreeBASIC rather than some other newer BASIC ?
- How fast is FreeBASIC?
- How compatible is FreeBASIC with QuickBASIC?
- How compatible is FreeBASIC with Windows? DOS? Linux?
- Does FreeBASIC support Object Oriented Programming?
- What are the future plans with FB / ToDo list ?
- Can I program GUI applications in FB ?
- Is FB suitable for complex / big applications?
- Can I use a non-latin charset in my FreeBASIC applications?
- Can I use Serial/COM and Hardware/CPU ports in FB?
Getting Started with FreeBASIC questions
- Where can I find more information about FreeBASIC?
- Why doesn't the QB GUI open when I start FreeBASIC?
- Can I have an offline version of the documentation?
- What's the idea behind the FB dialects?
- Why does my program crash when I define an array larger than xx ?
Advanced FreeBASIC
- How do I link to C libraries?
- Can I use a debugger?
- What's the goal of the AR.EXE, AS.EXE and LD.EXE files included with FB ?
- Is there a limit on how big my source files can be?
- Can I write an OS in FreeBASIC ?
- I'm developing an OS, can FreeBASIC be ported to my OS ?
- Does FreeBASIC support returning reference from Functions, like in C++?
See also
FreeBASIC questions
What is FreeBASIC?
FreeBASIC is a free, 32-bit BASIC compiler for Windows (32-bit), 32 bit protected-mode DOS (COFF executables, like DJGPP), and Linux (x86). It began as an attempt to create a code-compatible, free alternative to Microsoft QuickBASIC, but has quickly grown into a powerful development tool, already including support for libraries such as Allegro, SDL, OpenGL, and many others with its default installation.
Aside from having a syntax mostly compatible with QuickBASIC, FreeBASIC introduces several new features to the aged language, including pointers to variables and functions, and unsigned data types.
FreeBASIC compiler is self-hosting - written in FreeBASIC, the libraries however are written in C.
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Who is responsible for FreeBASIC?
The first versions of FreeBASIC were developed exclusively by V1ctor. Later versions gained contributions from many people, including Lillo, who developed the Linux port and the graphics library, and DrV, who developed the DOS port.
See the FreeBASIC Credits page.
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Why should I use FreeBASIC rather than QBasic?
FreeBASIC has innumerable advantages over QBasic, QuickBASIC, PDS, and Visual Basic for DOS.

- It supports 32-bit processors, where QBasic is designed for 16-bit CPU's.
- It supports modern OSes. It has ports to Windows, Linux, and 32-bit DOS.
- It supports modern APIs such as SDL, DirectX, Win32, and OpenGL.
- It is distributed under the GPL, meaning it's free and legal to use, unlike most copies of QuickBASIC / other BASICs.
- The library is distributed under the LGPL with additional exception, meaning you may do whatever you want with your compiled programs, including selling them (note: possible problem with graphics library).
- FreeBASIC is many times faster than QuickBASIC / other BASICs.
- FreeBASIC supports many features, such as pointers and inline Assembly, which are not available in QuickBASIC / other BASICs.
- QuickBASIC only supports DOS. Windows support for DOS emulation (and thus QuickBASIC) is becoming thinner with every new version. Vista does not support graphics or fullscreen text for DOS applications.

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Why should I use FreeBASIC rather than some other newer BASIC ?
FreeBASIC has many traits which make it more desirable than most other BASIC language implementations:

- FreeBASIC adheres closely to the standard BASIC syntax, making it easier to use.
- FreeBASIC is compiled to actual programs (executables), not bytecode.
- FreeBASIC has a large, dedicated community which has actively participated in the development of FreeBASIC.
- FreeBASIC utilizes standard methods of accessing common C libraries. SDL, for example, is standard C SDL, not a new set of intrinsic commands.
- FreeBASIC has ports to Windows, Linux, and 32-bit DOS. It retains consistent syntax between the three ports.

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How fast is FreeBASIC?
Most tests run by the community have shown FreeBASIC is significantly faster than QuickBASIC, faster than most other GPL or commercial BASICs, and often approaching GCC in terms of speed.
The Computer Languages Benchmark Game, an independent test team, give FreeBASIC for Linux a speed 1.8 times slower than GNU g++. Tests are about calculation, memory and disk access speed in console programs, no graphics capabilities were tested. This is not a bad result considering FreeBASIC is not yet an optimizing compiler.
One area where there is a notable speed deficiency is in 32-bit console modes. While FreeBASIC is consistently on-par with other 32-bit console mode applications, 32-bit console mode operations are significantly slower than 16-bit console operations, as seen in QuickBASIC. In DOS version, some I/O operations can slow down after porting from a 16-bit BASIC to FB - optimizing the code brings the speed back.
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How compatible is FreeBASIC with QuickBASIC?
The FreeBASIC built in graphics library emulates the most used QB graphics modes (modes 7,12,13) and implements all the drawing primitives featured in QB.
Most compatibility problems arise from the use of 8086-DOS-hardware specific low-level techniques in the old QB programs. VGA port programming, DOS interrupts, memory segment switching, poking to the screen memory or music playing using the PC speaker are not directly supported, even if they can be supported/emulated by external libraries.
Other issues in porting old QB programs, like variable name clashes with new FB keywords, variables with the name of a QB keyword plus a type suffix, default integer size being 32 bits in FB, are addressed by running FreeBASIC with the commandline switch `-lang qb` .
See Differences between FreeBASIC and QuickBASIC.
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How compatible is FreeBASIC with Windows? DOS? Linux?
FreeBASIC is fully compatible with Windows, MS-DOS, FreeDOS and Linux. When planning to create a program for all three platforms, however, keep API availability in mind -- code utilizing OpenGL will work in Windows and Linux, for example, but won't in DOS, because OpenGL is not available for DOS.
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Does FreeBASIC support Object Oriented Programming?
Some OOP functionality is available to the FB users since version 0.17. Complete OOP functionality is expected for the future (0.23). At the moment (version 0.22) there are methods inside UDT and operator overloading but inheritance and polymorphism are not yet implemented. For more information see: A Beginners Guide to Types as Objects and Forum t=17571 "New fbc branch ('inheritance') on sourceforge (fbc SVN)".
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What are the future plans with FB / ToDo list ?
You can find out what's planned for the future releases by directly looking at the TODO file for the compiler, currently in SVN here.
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Can I program GUI applications in FB ?
Yes, you can. Headers allowing you to call the GUI API of Windows and Linux are supplied with the respective versions, but the programs made this way are not portable.
There are some API wrappers and experimental RAD applications that create non-portable GUI code for Windows.
For portable programming a multiplatform GUI wrapper library as GTK or wx-Widgets may be used. GTK headers are provided with FB, but the OOP functionality currently available in FB prevents the use of wx-Widgets. The programs created with these libraries may require the user to install the wrapper libraries in their systems.
For games and small graphics applications there are some FB-specific libraries that draw and manage simple controls as buttons and edit boxes inside the graphics screen, programs made with those libs are entirely portable.
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Is FB suitable for complex / big applications?
The FB compiler is self-hosting, it is programmed itself in FB. That means more than 120 000 lines of code at the moment, a fairly complex application.
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Can I use a non-latin charset in my FreeBASIC applications?
FreeBASIC has the Unicode support provided by the C runtime library for the given platform. This means FB DOS won't help you with Unicode. On other platforms you can use Wstrings to support any charset you need. The File OPEN keyword has an additional Encoding parameter allowing for different encodings. As FreeBASIC is coded itself in FB, this means you can code your source in an Unicode editor so the comments and string literals can be in any character set (keywords, labels and names for variables and procedures must be kept inside the ASCII set..).
For the output to screen the support is different from console to graphics. In console mode wstring printing in non latin charsets is supported if the console font supports them. Graphics mode uses an internal CP437 charset (the old DOS charset) font so non-latin output requires a custom made raster font and the use of the Draw String keyword. Third party tools exist to grab an external font and convert it to the DRAW STRING format.
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Can I use Serial/COM and Hardware/CPU ports in FB?
Yes, FB has built in functions to access the serial/COM port and hardware/CPU ports with no need of external libraries. See the OS specific FAQ's for details for your OS, and Open Com, Inp and Out .
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Getting Started with FreeBASIC questions
Where can I find more information about FreeBASIC?
The FreeBASIC Wiki is the most up-to-date manual for using FreeBASIC, available here.
Active FreeBASIC related forums, besides the official one, can be found at qbasicnews, Pete's QB Site , the FB Games directory or freebasic-portal.de (in German).
Active magazines which regularly have FreeBASIC related articles are QB Express and QBXL Magazine. These magazines are always looking for new articles, so if you think you've got a good idea for an article about FreeBASIC, submit it!
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Why doesn't the QB GUI open when I start FreeBASIC?
QB had an Integrated Development Environment (IDE). FreeBASIC does not.
FreeBASIC is only a compiler, not a complete QuickBASIC clone. It is a console mode application. It will accept a BAS file on the command line, and spit out an EXE file.
You can create the BAS file with the simplest plain text editor in your OS (Notepad, EDIT, nano,...), then run the compiler.
If you can't live without syntax coloring, error highlighting, multiple file managing, integrated debugger, context help or other features, you need an IDE. See the OS specific FAQ's for the IDE's and editors available.
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Can I have an offline version of the documentation?
The official documentation for FB is this Wiki, usually it is current with the latest improvements found in the SVN.
From time to time this Wiki is converted to several offline readable formats. CHM for Windows users, other formats here: sf.net/.../Documentation, CoderJeff's page (has FBHELP, doesn't have up-to-date manuals): execulink.com/.../docs.html.
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What's the idea behind the FB dialects?
The idea is to allow improvements in the language while maintaining backwards compatibility with QB code. The quirks of the QB syntax are not compatible with the more rigid style required by OOP. The new FB keywords often clashed with variable names in old QB programs. QB allowed to use freely dots in variable names and procedures not being UDT's.
The three dialects (-lang fb, -lang qb, -lang fblite) allow to combine the best of two worlds.

- `lang fb` provides the framework required for OOP programming . Other dialects don't give access to OOP.
- `lang qb` will allow the developers to keep increasing the compatibility with qb programs. Newer keywords in FB can be used by preceding them with two underscores. For example, `Getmouse` can be called by using `_``_Getmouse`
- `lang fblite` offers FreeBASIC language compatibility, with a more QBASIC-compatible coding style.

See Compiler Dialects for details.
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Why does my program crash when I define an array larger than xx ?
This generally happens because you made an automatic fixed-length array too large, and it is corrupting the program stack. You have a couple of options:

- if possible, reduce the size of the automatic array
- create a variable-length array, by
  - defining the array with an empty subscript list (using `Dim`), or
  - defining the array with variable subscripts instead of numeric literals, Constants or Enums (using `Dim`), or
  - defining the array with `ReDim`
- reserve more memory for the program stack by using the `-t` command-line option when compiling. The default is `-t 1024` (kilobytes). Note: it's a bad idea to use very large values here.
- create a static array by defining the array with `Static` rather than `Dim` (only locally visible, but globally preserved)
- define the array with `Shared` access using `Dim` (this makes the array fully global)
- use Pointers and Memory Functions like `Allocate` and `Deallocate` to manage memory yourself - this is the preferred way for storing big buffers, but not for beginners.

Static and variable-length arrays don't use the program stack for their element data, so do not have the problem associated with automatic fixed-length arrays. See Storage Classes for more information. Note that storing huge buffers as static or increasing the stack size far above the default is not a very good idea, since it increases the fixed amount of memory needed to load and start you program, even if most of it is not used later, and can result in performance degrade, or even refusing your program to load at all.
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Advanced FreeBASIC
How do I link to C libraries?
C libraries are set up in much the same way in FreeBASIC as they are in C. Every library included with FreeBASIC has a basic include file named "library name.bi" which uses the #inclib metacommand to include the library, and the Declare Statement to declare the functions within the library. FreeBASIC includes hundreds of BI files, see full list of library headers here.
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Can I use a debugger?
FreeBASIC can use preferably a debugger compatible with GNU GDB.

- Win32: Insight is an user friendly wrapper for GDB, see Win32 related FAQ.
- DOS: Be warned that DOS also has product named "Insight", but it's a real mode debugger not usable with FreeBASIC, use GDB or some DPMI32 debugger at least.
- Linux: use GDB.

See the OS specific FAQ's for details for your OS.
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What's the goal of the AR.EXE, AS.EXE and LD.EXE files included with FB ?
AS.EXE is GAS, the "GNU assembler". It is always involved in compilation. LD.EXE is the "GNU linker", involved in creation of executables. AR.EXE is the "GNU archiver", in fact a librarian, creating `.A` libraries.
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Is there a limit on how big my source files can be?
Yes, since FreeBASIC is a fully 32-bit compiler it may operate on source files up to theoretically 4GB or 4294967296 bytes, however your RAM capacity should be significantly above the size of your source, otherwise the compilation won't finish or will be very slow at least.
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Can I write an OS in FreeBASIC ?
YES and NO. If you really insist to write an OS and involve FB, the answer is YES. If the question is, whether it is a good idea that you, even more if a beginner, should start coding an OS using FB now, the answer is NO. Several pitfalls apply:

- OS development is hard, see http://www.osdev.org/wiki/Getting_Started .
- FB won't help you to bypass the need to deal with assembly, also C might be almost impossible to avoid.
- You won't be able to use most of the trusted FB features, like graphics, file I/O, threads, memory management, even console I/O ... just control flow, math and logic. If you need those library functions, you will have to reimplement them.

FreeBASIC relies on GCC, and available informations about developing an OS in C apply to FreeBASIC as well. FB will help you neither more nor less than GCC.
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I'm developing an OS, can FreeBASIC be ported to my OS ?
Depends. If your OS at least egalizes the functionality of DOS with DPMI32 (console I/O (seeking, multiple files open, ...), file I/O, memory management) and has a port of GCC, then the answer is YES. If you have at least an other somewhat compliant C compiler with libraries, it might be possible. You can't reasonably port FB for example to an OS allowing to load or save a file in one block only, or a 16-bit OS.
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Does FreeBASIC support returning references from Functions, like in C++?
As of version 0.20.0b, no. There are some keywords, such as `Peek` and the indexing operators, for instance, that behave as if they were `Function` procedures that return a reference, as in C++. That is, they evaluate to something that can be used in place of an object, much like reference parameters.
For example, if `mystring` is of type `String` of non-zero length, then `mystring[0]` evaluates to a reference to the first character (a `UByte`), which can be assigned to and modified, passed to procedures, etc.
`Peek` and the indexing operators are documented as `Function` procedures or operators that return a value, since FreeBASIC does not yet support returning references. When returning references is supported, the documentation will be changed to reflect that.
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See also

- Win32 related FAQ
- DOS related FAQ
- Linux related FAQ

and

- FB Runtime Library FAQ
- Frequently Asked FreeBASIC Graphics Library Questions